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archives may.2006
A screenshot of Richard's new blog
(May 31st, 2006 - 10:43AM)
It occurs to me that I should have posted a screenshot of Richard's new interface. So I did.
permanent link - digg this post - 0 commentsHooray for downtime
(May 30th, 2006 - 10:39PM)
Sorry.
permanent link - digg this post - 0 commentsLibrary software is more dangerous than you'd think
(May 30th, 2006 - 3:53PM)
One of my favorite clients told me today that she's dreading doing year-end inventory of her library. This was part of my e-mail response.
Glad to hear things are going well. We are working on a feature that will allow the software to get up, walk to the shelves and manually verify each item. This should be a bit of a time saver. Unfortunately our developers are having trouble figuring out how to make the software walk - it's a lot more difficult than you'd think! We keep encountering a bug where the software periodically becomes self-aware and tries to kill the librarian - generally not the desired behaviour.
Another common feature request is the ability to use the barcode wand as an electric taser gun. That also has met limited success.permanent link - digg this post - 0 comments
Pimp my blog
(May 30th, 2006 - 2:48PM)
I pimped Richard's blog. I don't think it's my finest work, and Richard made several decisions that I personally agree to disagree with, but overall I think it turned out well.
I was going to put a spoiler on the bottom of the page and draw flames down the sides, but I didn't think that would turn out well.
permanent link - digg this post - 0 commentsPlagiarismo del Plagiarismo
(May 28th, 2006 - 6:54PM)
So I was reading GameSpot's review of SiN Episodes: Emergence, and I saw this:
A headshot from the pistol often causes the enemy's noggin to burst like a watermelon as the body flops end over end, a satisfyingly gruesome effect that remains entertaining for the duration of the game.
Gee, that looks familiar. I wrote this in my last post:
The headshots in the game are gruesome and satisfying. Shooting an enemy in the head is like smashing a watermelon.
The weird thing is, I didn't do that on purpose! By coincidence, both GameSpot and myself managed to use the words "gruesome," "satisfying" and "watermelon" while describing headshots.
permanent link - digg this post - 0 commentsReview: SiN Episodes: Emergence
(May 28th, 2006 - 12:35AM)
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| BOOM headshot |
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(4.5 / 5 stars)
One sentence summary: A great new method of game production delivers a great new game.
SiN Episodes: Emergence probably makes history as the first first-person shooter ever delivered incrementally. Valve is calling this episodic gaming. Instead of packaging and releasing full-length video games, Valve is now releasing shorter "episodes" over their Steam service. So rather than releasing a large game every several years, developers can release a shorter episode every few months.
Ritual Entertainment is clearly on the Valve bandwagon, as SiN Episodes: Emergence uses Valve's Source engine, and is released over Steam.
As a software engineer, I think this is so cool! It's basically iterative development, but on a large commercial scale. Instead of developing an entire game and then selling it, developers can develop part of it, sell that part, develop the next part, and sell the next part. Developers can then adapt to user feedback a lot quicker and more effectively than with full releases.
So does episodic gaming work? If SiN Episodes: Emergence is any indication, then yes. Yes it does.
Things I liked about SiN Episodes: Emergence:
- The combat is fast, frantic, and fun. This game is what Halo could have been.
- The weapons are so much fun to use! Granted, there are only three: a magnum, a shotgun and a machine gun. Some people might complain about the lack of variety here, but each of the weapons is implemented so well that you don't feel like you're missing out.
- I don't think I've ever seen a game that scales difficulty this well. When you start a new game, you set two difficulty options: the overall difficulty, and how quickly the game re-adjusts the difficulty if you're having trouble. As you play, the game adapts to the difficulty level you're comfortable with. It's a great system. My only complaint is that you can't change your difficulty settings part-way through the game, so if you realize halfway through that you set the difficulty too high, then you have to start over from the beginning.
- The headshots in the game are gruesome and satisfying. Shooting an enemy in the head is like smashing a watermelon. Some of your enemies wear helmets that make headshots more difficult. No fair!
Things I didn't like about SiN Episodes: Emergence:
- It's short. Of course, I knew that going in: this isn't a full game, it's just an episode. And for the $20 price tag, I guess I can't complain. But it's still short.
- It's a Steam game. Anyone who's had experience buying or activating a game on Steam knows why this is a bad thing. I had quite a time getting Steam to accept my credit card.
- This game was made using the Source engine, and it really, really looks like it was made using the Source engine. Not that this is necessarily a bad thing, but the game is visually very similar to Half-Life 2. A little variety would have been nice. Which brings me to my next point.
- Compared to Half-Life 2, the graphics just aren't up to snuff. They're good, but they're not spectacular. From a visual standpoint, the game looks like Half-Life 2 but without some of the sizzle.
- Each weapon has a secondary fire option, which is almost useless in most cases.
Review: Call of Cthulhu: Dark Corners of the Earth
(May 25th, 2006 - 11:52PM)
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| Row, row, row the boat... |
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(3.5 / 5 stars)
One sentence summary: Despite some graphical and audial shortcomings, it manages to create an immersive environment.
Dark Corners of the Earth is a new survival horror game from Bethesda Softworks, the makers of Oblivion. Funny how "survival horror" is a game genre now. What ever happened to the good old days of "action," "adventure" and "puzzle?"
Things I liked about Dark Corners of the Earth:
- It's not your usual horror game. Instead of fighting an army of demons or zombies, you battle fishmen. Yes, fishmen. And despite such a strange premise, the game still manages to be frightening. For its uniqueness alone, this game is worth checking out.
- It's got a great story. I understand that this game is based on the work of H.P. Lovecraft, author of The Call of Cthulhu and related writings. Maybe that's why it's so good.
- It manages to scare. Although there are far more frightening games, this one has at least one very memorable scene. I won't discuss it in detail here. If you want to know what I'm talking about, play the game.
- You're unarmed for quite a while at the start of the game. Instead of dropping you into firefights from the beginning, the game emphasizes story. That might drop replay value a bit, but it makes for a good first time.
- The weapons are fun and satisfying, especially the magnum and the rifle.
- Despite graphical problems that we'll discuss later, the environments are very well-rendered and engaging.
- The game is just the right length. Not too long, not too short. It ends when it should.
Things I didn't like about Dark Corners of the Earth:
- It looks dated. I understand the game was in development for a long time, which explains why its visuals look several years old. I know graphics shouldn't be a key factor in an overall gaming experience, but unfortunately sometimes they are. When you're playing a survival horror game you're expecting to be scared, and the imagery goes a long way toward making that happen. What would Doom 3 have been like without the excellent shadow effects? Dark Corners of the Earth's lack of such effects really makes it difficult to be drawn in.
- Some of the voice acting, particularly that of your enemies, is just awful. Also, many times during the game I heard my character say two things at the same time. In some cases, he'd say one thing in a frightened voice and something else in a confident voice at once. That makes it hard to suspend disbelief.
- The AI is some of the worst I've seen in years.
- You have to monitor your sanity in the game, which feels phony. Exposure to disturbing images causes your character to lose his sanity, which makes the screen wobbly and blurry. You know what? If a game is really scary, it should feel scary to me, not the character in the game. Just because my character is losing his sanity and having difficulty aiming doesn't mean I'm scared.
- There's no quick save feature, just save checkpoints. I'm normally fine with this, but some of the save points are placed in annoying locations where you're forced to sit through lots of unskippable dialogue every time you load a game.
- There are a lot of puzzles in the game, and some of them are just stupid.
- The ending sucks. As I played the game, I was impressed by how the plot was understandable despite having no exposure to H.P. Lovecraft's writings. However, the ending made no sense to me. Apparently it makes more sense if you're familiar with the books. Unfortunate.
Where's the Girlfriendometer?
(May 23rd, 2006 - 11:44PM)
My astute readers will notice that the Girlfriendometer is no longer at the top of every page. This, of course, renders the Steve Kwan dot com theme song obsolete. Get on it, Richard.
But rest assured, the Girlfriendometer won't be deleted. At least, not any time soon. So feel free to keep desperately posting to it, lonely ladies.
permanent link - digg this post - 0 commentsA call to arms
(May 23rd, 2006 - 7:27PM)
Everyone in the world should join LinkedIn.
It's a fantastic social networking service that lets you meet new business contacts. And not just any business contacts: there are plenty of CEOs and important people on there. They're not all monkeys like Steve.
permanent link - digg this post - 0 comments24 season five in review
(May 23rd, 2006 - 7:17PM)
It looks like most of my 24 predictions for the fifth season of 24 were wrong. In particular, I'm upset that prediction #8 didn't come true. Maybe next season.
A definite blockbuster finale, although I've gotta say that the best season finale this year belongs to Grey's Anatomy. It made me cry. That doesn't make me any less of a man. Just more of a woman.
permanent link - digg this post - 0 commentsPredictions for the 24 season finale
(May 22nd, 2006 - 3:43PM)
- Curtis the useless lump will have barely five minutes of screen time.
- Kim Bauer will finally die.
- Christopher Henderson will get away.
- President Logan will go to jail.
- Tony Almeida will turn out to be alive.
It's 3:42PM on Victoria Day. Why am I at work? I'm the only one here. The lights aren't even on. I'm going home.
permanent link - digg this post - 0 commentsAnother experiment
(May 22nd, 2006 - 12:16AM)
Yet another stylesheet. Perfect for those who want Steve Kwan dot com simple, clean and without stupid links.
Restore the original stylesheet.
permanent link - digg this post - 0 commentsBook reviews in a nutshell
(May 21st, 2006 - 1:25PM)
Over the past few months, I've been quite the bookworm. Here are brief reviews of some of the books I've recently finished.
Ambient Findability
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(4 / 5 stars)
One sentence summary: An interesting - but ultimately not too useful - history of how humans find their way around.
The Elements of User Experience: User-Centered Design for the Web
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(2.5 / 5 stars)
One sentence summary: It proposes a clever model for the many discplines of Web development, but ultimately the entire book revolves around a single diagram that's readily available on the Internet.
Foundations of Ajax
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(4.5 / 5 stars)
One sentence summary: An extremely useful and thoughtfully written book that provides Web developers with all they need to know about Ajax.
Freakonomics: A Rogue Economist Explores the Hidden Side of Everything
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(3.5 / 5 stars)
One sentence summary: A collection of odd economic studies that find patterns you wouldn't expect.
How to Win Friends and influence people
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(5 / 5 stars)
One sentence summary: This classic is a crucial guide to human relations that everyone should read.
The Human Factor: Revolutionizing the Way We Live With Technology
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(2 / 5 stars)
One sentence summary: Although there's some definite insight here, it's a dry read and seems more about the author's attempt to make himself famous than to impart large quantities of useful knowledge.
permanent link - digg this post - 0 commentsPersistent style change
(May 20th, 2006 - 10:38PM)
Let's try something a little different. Try clicking the link below.
Change your stevekwan.com style to something new.
Change your stevekwan.com style back to the original.
Now you can browse around the site without being reset to the original style. If you close your browser and come back, you'll get the default style.
permanent link - digg this post - 0 commentsHey Kiefer, you a pirate, man.
(May 17th, 2006 - 11:49PM)
That would explain everything.
permanent link - digg this post - 0 commentsParallel universe?
(May 15th, 2006 - 11:41PM)
That's just silly.
Yeah, Arnold.
View Steve Kwan dot com under a different lens.
Have you ever been to the CSS Zen Garden? It's a great site; basically it's a chunk of HTML that has been styled to look totally different by various artists.
That's what I did to Steve Kwan dot com. By changing nothing but the stylesheet, I was able to overhaul the look and feel. See the screenshot below.
permanent link - digg this post - 0 commentsA response to a client's bug report
(May 15th, 2006 - 5:04PM)
One of my fine clients e-mailed and informed me that her system was down. I investigated and fixed the problem. Here was my e-mail response.
Hey gals,
I found the problem. The title with key 1658 ("v.41 pgs.613-1222/British Columbia Gazette Pt. II") had itself set as its own parent. So the record was being considered a volume within itself. In both software and the real world, it is generally difficult to put something inside itself. If you did this in the real world, it could make the universe implode. It turns out that putting a volume inside itself using WebGENCAT makes the system implode too!
I fixed the problem, but please take a look at the journal mentioned above. In particular, you'll want to make sure that the journal/volume/issue hierarchy is correct.
permanent link - digg this post - 0 commentsSteve drinks his tea for free
(May 12th, 2006 - 3:57PM)
I go to Blenz to grab my green tea. I'm at the till, and I overhear one of the baristas asking another, "Do you want to be the bad guy, or should I?" They're talking about a gang of kids hanging out at the front door, and they're trying to decide who should be responsible for asking them to move. Punk kids hanging out by your front door are bad for business.
I tell the barista asking the question that I'll ask the kids to move if I get my tea for free. He agrees. So I go outside and hang out with the kids. Do I tell them to move? No. But within a minute, they move on their own. Maybe I creeped them out.
permanent link - digg this post - 0 commentsReview: Condemned: Criminal Origins
(May 12th, 2006 - 2:58PM)
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| Your character, FBI agent Ethan Thomas, is modeled with such low-resolution textures that he looks like Mr. Hanky in a plastic bag. |
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(3.5 / 5 stars)
One sentence summary: A brief but engrossing horror game.
Condemned: Criminal Origins is the latest attempt from the makers of F.E.A.R. It's a short game, but it'll keep you entertained for a few hours.
Things I liked about Condemned:
- The melee combat's very well done. And that's important, because you don't have much access to firearms. You arm yourself with a collection of everyday-things-turned-weapons, which mainly consists of stuff you ripped off the wall. Whacking your enemies over their heads with a 2 x 4 - or even better, the dreaded 2 x 4 with nails in it - is vicious and satisfying.
- It's tense and frantic right through to the end.
- Its excellent use of the first person perspective. I like FPS games, because they feel more intimate; it's almost like you're really there. Condemned takes that to the next level. There's a place in the game where you get kicked down an escalator, and you tumble down the steps in first person. It's a fantastic touch.
- I'm not easily scared, but this game has at least one memorable moment that I won't soon forget.
- The sound is positively excellent. For example, if you're in an old house and someone else is prowling around, you can hear floor panels creaking.
- The voice acting is pretty good. Not outstanding, but it doesn't detract from the game.
- The final boss fight is amazing.
- The name "Condemned" isn't a stupid acronym like "F.E.A.R." "First Encounter Assault Recon?" Come on.
Things I didn't like about Condemned:
- The textures are awful. Really awful. I suppose this is because the game was also released on console. Take a look at the screenshot above. Your character looks like a pile of shit wrapped in Seran Wrap.
- Just like F.E.A.R., Condemned has a confusing plot and leaves many unanswered questions.
- Although the melee combat is fun, sometimes it doesn't behave as expected. There were many occasions where I meant to take a long swing with a shovel and wound up trying to poke things with the handle.
- The game's a bit short. Perhaps that's a blessing in disguise, because the gameplay is kind of simple and might have gotten tiresome after too many hours.
Sick of my photos yet?
(May 10th, 2006 - 11:03PM)
permanent link - digg this post - 0 commentsCommute photos
(May 10th, 2006 - 11:08AM)
I took some photos from my commute home.
permanent link - digg this post - 0 commentsReview: Mission Impossible 3
(May 8th, 2006 - 12:01PM)
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| In the immortal words of Ben Stiller, "This mission just got a whole lot more impossible." |
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(2.5 / 5 stars)
One sentence summary: It's better than the first two, but that's not saying much.
Things I liked about Mission Impossible 3:
- Slick, slick action sequences.
- Philip Seymour Hoffman is a huge improvement over the lame stereotypical bad guy from MI2.
- Tom Cruise gets beat up a lot.
- Tom Cruise invades a wide variety of locales.
- Bombs in people's brains.
- Laurence Fishburne. "I know it's Hunt."
Things I didn't like about Mission Impossible 3:
- Tom Cruise's relationship with his wife in this movie is way too similar to his relationship with Katie Holmes. The actress even looks like Katie Holmes. So I couldn't watch this movie without thinking about Tommy jumping on a couch and looking like a moron.
- Ving Rhames.
- Philip Seymour Hoffman doesn't have nearly enough screen time. The movie is about two hours long, and PSH is only in it for about half an hour.
- A somewhat awkward plot twist occurs near the end.
- "Impossible Mission Force?"
Photos of Wesley's departure
(May 5th, 2006 - 1:29PM)
permanent link - digg this post - 0 commentsWe're hiring
(May 5th, 2006 - 1:14PM)
Is anybody out there looking for work? My employer, Eloquent Systems Inc., is looking to hire. If you've got experience in one or more of the following areas, please send us your resume.
- knowledge management
- sales
- marketing
- library or archival automation
- records management
- software engineering
Why Nine Inch Nails rocks
(May 5th, 2006 - 9:43AM)
From Wikipedia:
Reznor was involved in a feud with the band Limp Bizkit (specifically their frontman Fred Durst) in the late 1990s, around the height of their popularity, calling Durst a 'moron' and saying that "Fred Durst can surf a piece of plywood up my ass".
permanent link - digg this post - 0 commentsPhotos from a family birthday party
(May 2nd, 2006 - 4:24PM)
The photos are now available in my gallery. Expect to see lots more photos over the next few weeks.
permanent link - digg this post - 0 commentsThe anal probe
(May 1st, 2006 - 2:00PM)
This morning at 8:30AM, I went to Lion's Gate Hospital and a doctor shoved a six foot long periscope up my ass. Luckily I was on drugs and don't remember any of it.
After going through my site usage statistics, it seems that far too many people were downloading the MP3s I'd been storing here. They've all been deleted.
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